|
ShapeOp
|
| ▼NShapeOp | |
| CAreaConstraint | Area constraint. See [2] for more details |
| CBendingConstraint | Bending constraint. See [2] for more details |
| CCircleConstraint | Circle constraint. See [1] for more details |
| CClosenessConstraint | |
| CConstraint | Base class of any constraints. This class defines the interface of a ShapeOp constraint |
| CEdgeStrainConstraint | Edge strain constraint. See [2] for more details |
| CForce | Base class of any forces. This class defines interface of a ShapeOp force |
| CGravityForce | This class defines a constant force for all vertices |
| CLineConstraint | Line constraint. See [1] for more details |
| CLSSolver | Base class of any sparse linear system solver. This class defines the main functionalities of the ShapeOp sparse linear system solvers (Ax = b) |
| CPlaneConstraint | Plane constraint. See [1] for more details |
| CSimplicialLDLTSolver | Sparse linear system solver based on Cholesky. This class implements a sparse linear system solver based on the Cholesky LDL^T algorithm from Eigen |
| CSolver | ShapeOp Solver. This class implements the main ShapeOp solver based on [1] and [2] |
| CSphereConstraint | Sphere constraint. See [1] for more details |
| CTetrahedronStrainConstraint | Tetrahedron strain constraint. See [2] for more details |
| CTriangleStrainConstraint | Triangle strain constraint. See [2] for more details |
| CUniformLaplacianConstraint | |
| CVertexForce | This class defines a constant force for a unique vertex |
| CVolumeConstraint | Volume constraint. See [2] for more details |
| CCamera | |
| CFullScreenQuad | |
| CGLRenderer | |
| CGLShader | |
| CGLSurfaceMeshObject | |
| CGLWindow | |
| Crunme | |
| CShapeOpSolver |
1.8.7