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| Camera (const Eigen::Vector3f &position, const Eigen::Vector3f &aim, float aspectRatio=1.0) |
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void | updateProjection () const |
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void | updateView () const |
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const Eigen::Matrix4f & | getProjection () const |
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const Eigen::Matrix4f & | getInverseProjection () const |
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const Eigen::Matrix4f & | getView () const |
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void | rotateStraff (float angle) |
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void | rotateUp (float angle) |
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void | move (float speed) |
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void | straff (float speed) |
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void | flight (float speed) |
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The documentation for this class was generated from the following file:
- applications/opengl/main.cpp