Bending constraint. See [2] for more details. More...
#include <Constraint.h>
 
  
 | Public Member Functions | |
| BendingConstraint (const std::vector< int > &idI, Scalar weight, const Matrix3X &positions, Scalar rangeMin=1.0, Scalar rangeMax=1.0) | |
| Constraint constructor. | |
| virtual void | project (const Matrix3X &positions, Matrix3X &projections) const overridefinal | 
| Find the closest configuration from the input positions that satisfy the constraint. | |
| virtual void | addConstraint (std::vector< Triplet > &triplets, int &idO) const overridefinal | 
| Add the constraint to the linear system. | |
|  Public Member Functions inherited from ShapeOp::Constraint | |
| Constraint (const std::vector< int > &idI, Scalar weight) | |
| Constraint constructor. | |
| Scalar | error (const Matrix3X &positions) const | 
| Compute the constraint violation for the given input positions. | |
| Additional Inherited Members | |
|  Protected Attributes inherited from ShapeOp::Constraint | |
| std::vector< int > | idI_ | 
| ids of the vertices involved in this constraint. | |
| Scalar | weight_ | 
| weight for the constraint. | |
| int | idO_ | 
| location of this constraint in the linear system. | |
Bending constraint. See [2] for more details.
 1.8.7
 1.8.7